Posts Tagged ‘ swf ’

How to Modify SWF without Recompilation

I could n’t access my Laptop last week, but i had some urgent work to do (recompile a old SWF). Here is how i did it.
This post is just a reference and guide based on the Post.
Find the Point which you want to modify using any of the available SWF Decompilers
Decompress the SWF using : Java Source Code file link
Jar File Download Link
Usage :  java -jar SWFCompress.jar c 'YourSWF.swf'
Download the Nemo440.AIR , to view the hex code.
Notice the exact place of the code to be modified using
The conventions of u30 encrypted Hex code is provided by Adobe.
Download any Free Hex Editors like HxD, to edit the SWF
Find the code part and modify the -decompressed SWF
Compress the decompressed SWF, back to the form, using SWFCompress.jar.
Usage :  java -jar SWFCompress.jar d 'YourSWF.swf'

Now the re compressed SWF is ready to go. Have Fun Cracking, Hacking SWF’s

Loading Image / Swf in MAC, AIR

A Quick tip, was stuck today to load an local image / swf inside AIR at MAC OS.
The below is the solution:

var filenotion:String =”;
if(“Mac”) >= 0) filenotion = “file://”;
Image.source= filenotion +imgFileURI;

ByteArray to BitmapData

The Below code demonstrates the conversion of ByteArray to BitmapData. In the below case, SWF is loaded and converted into BitmapData

private function swfLoad_complete(evt:Event):void {
private function byteArrayToBitmapData(ba:ByteArray):void {
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, getBitmapData);
private function getBitmapData(e:Event):void {
var content:* = loader.content;
var BMPData:BitmapData = new BitmapData(content.width,content.height);
var UIMatrix:Matrix = new Matrix();
BMPData.draw(content, UIMatrix);

AVM1Movie Controller in Flex

Overcome restrictions on an AVM1 SWF file loaded by an AVM2 SWF file:

While trying to control AVM1Movie (Flash Player 8, 9, 10 or older) from flex, we will get the below error message: “Property stop not found on flash.display.AVM1Movie and there is no default value. ”

To overcome this problem, ForcibleLoader class converts them into latest player versions on runtime. The below is an working example for how to control AVM1Movie from Flex.

<?xml version=”1.0″ encoding=”utf-8″?>
<mx:Application xmlns:mx=”; layout=”absolute” initialize=”init()”>
private var swfURL:String = “AVM1Movie.swf”;
private var libMC:MovieClip = new MovieClip();
private function init():void{
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfComplete);
var fLoader:ForcibleLoader = new ForcibleLoader(loader);
fLoader.load(new URLRequest(swfURL));
private function swfComplete(event:Event):void{
libMC = event.currentTarget.content as MovieClip;
<mx:UIComponent id=”swfContainer”/>
<mx:NumericStepper id=”slide” change=”{libMC.gotoAndStop(slide.value)}”/>

Steps to be followed before Unloading any SWF

1. Tell any loaded .swf child assets to disable themselves.
2. Stop any sounds from playing.
3. Stop the main timeline, if it is currently playing.
4. Stop any movie clips that are currently playing.
5. Close any connected network objects, such as instances of Loader, URLLoader, Socket, XMLSocket, LocalConnection, 6. NetConnections, and NetStream.
7. Release all references to cameras and microphones.
8. Remove all event listeners
9. Stop any currently running intervals (via clearInterval()).
10. Stop any Timer objects (via the Timer class’s instance method stop()).
11. Dispose all subobjects
12. Release all references to external objects
In future Flash Player 10, does these by calling the Loader class’s new method unloadAndStop().