Posts Tagged ‘ iOS ’

iOS Packaging from Flex

My latest experience on converting Flex App to iOS, might be of use for beginners.

Debug version ipa generation is faster than rest, make sure you select Ad Hoc Distribution for testing the app on any device with Developer licence and Developer Provisioning Profile.

Make sure you use Mac for porting the application with Apple’s iPhone Configuration Utility, otherwise with windows use iTunes for porting the app into Device.

Reason:

You cannot install IPA files to the device via Apple’s iPhone Configuration Utility on WIN, got error “Could not install application on device. Error kAMDReceiveMessageError”. Workaround is to install IPA with iTunes on Windows or iTunes/iPhone Configuration Utility on Mac OS (2810687) (source : http://kb2.adobe.com/cps/891/cpsid_89107.html)

The list of Device Capabilities to work with Camera

<key>UIRequiredDeviceCapabilities</key>
<array>
   <string>front-facing-camera</string>
   <string>auto-focus-camera</string>
   <string>camera-flash</string>
   <string>video-camera</string>
 </array>

Flex Mobile Apps

Demo Videos List

Apps Github Source Android Market BlackBerry AppWorld Amazon AppStore
eStud Link Link Link Link
UniversalCurrency Link Link Link Link
FlexMock Link Link Link Link
EduTube Link Link Link Link
CartoonTV Link Link Link Link
RhymeTV Link Link Link Link
AnimatorWatch Link Link Link Link

Swiz Framework for Mobile Development (Source Example)

Source for Android/ iOS/ Blackberry Mobile App Universal-Currency.
Developed with Flex 4.5.1 SDK and AIR 2.7 SDK

The project does currency conversion, using HTTPService via SwizDAO Framework

Check the code base:
https://github.com/nsdevaraj/Universal-Currency