Using / Creating Locale for your language

How to do :

1 ) To create resource bundles for different languages and then use the ResourceManager class provided by the Flex API to get the resources.
Just changing the locale of the resource manager will reflect changes in the entire application with the values from the new locale’s resource bundle.

How to Create Locale :

For example if I want to support two locales (en_US and fr_FR) in your application and I my parent folder is named as “Locales”, then I might have following folders. As en_US ,fr_FR

It will be like this :
Locales/en_US , Locales/fr_FR

Steps to do before make the Bundle

Part 1 : SDK

Create folder
1 D:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0\frameworks\projects\framework\bundles \fr_FR
2 D:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0\frameworks\projects\framework\bundles\fr_FR \src

Download and paste
3. inside step 2

Create folder :
4 D:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0\frameworks\locale \fr_FR

5. D:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0

bin\compc -locale=fr_FR -source-path+=frameworks/projects/framework/bundles/fr_FR/src -include-resource-bundles=collections,containers,controls,core,effects,formatters,logging,SharedResources,skins,states,styles,utils,validators -output=frameworks/locale/fr_FR/framework_rb.swc

Part 2 : Project

1. Set System PATH
D:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0\bin
2. create required properties file
3. keep that file inside a folder with your locale name ‘fr_FR
4.execute from root path
mxmlc -locale=fr_FR -source-path={locale} -include-resource-bundles=mainBundle,collections,containers,controls,core,effects,skins,styles -output=src/Resources_fr_FR.swf

mxmlc -locale=en_US -source-path={locale} -include-resource-bundles=mainBundle,collections,containers,controls,core,effects,skins,styles -output=src/Resources_en_US.swf

After that place that swf file your Project

Locale/en_US :
Inside we need create the file name like “” inside that we need to create like that

form_first_name_text=First Name
form_second_name_text=Last Name

Locale/fr_FR :
Inside we need create the file name like “” inside that we need to create like that

welcome_title_text=Bienvenue ,
form_second_name_text=Nom de famille

Adding Locales to your Projects
Add the locale to the compiler options.

This link, claims to have compiled swc files for most languages : Babel

  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: