AS3 Color Utility Functions

Utility for Color functions, like RGB to CMYK, RGB to HSV, HSV to RGB, ColorTransformation, int color value to RGB and Color Calculations.

package
{
import flash.geom.ColorTransform;
public class ColorUtil
{
public static function colorTransform( rgb:uint=0, amount:Number=1.0, alpha:Number=1.0 ):ColorTransform
{
amount = ( amount > 1 ) ? 1 : ( amount 1 ) ? 1 : ( alpha > 16 ) & 0xff ) * amount;
var g:Number = ( ( rgb >> 8 ) & 0xff ) * amount;
var b:Number = ( rgb & 0xff ) * amount;
var a:Number = 1-amount;
return new ColorTransform( a, a, a, alpha, r , g , b, 0 );
}
public static function subtract( col1:uint , col2:uint ):uint
{
var colA:Array = toRGB( col1 );
var colB:Array = toRGB( col2 );
var r:uint = Math.max( Math.max( colB[0]-(256-colA[0]) , colA[0]-(256-colB[0]) ) , 0 );
var g:uint = Math.max( Math.max( colB[1]-(256-colA[1]) , colA[1]-(256-colB[1]) ) , 0 );
var b:uint = Math.max( Math.max( colB[2]-(256-colA[2]) , colA[2]-(256-colB[2]) ) , 0 );
return r << 16 | g << 8 | b;
}
public static function sum( col1:uint , col2:uint ):uint
{
var c1:Array = toRGB( col1 );
var c2:Array = toRGB( col2 );
var r:uint = Math.min( c1[0]+c2[0] , 255 );
var g:uint = Math.min( c1[1]+c2[1] , 255 );
var b:uint = Math.min( c1[2]+c2[2] , 255 );
return r << 16 | g << 8 | b;
}
public static function sub( col1:uint , col2:uint ):uint
{
var c1:Array = toRGB( col1 );
var c2:Array = toRGB( col2 );
var r:uint = Math.max( c1[0]-c2[0] , 0 );
var g:uint = Math.max( c1[1]-c2[1] , 0 );
var b:uint = Math.max( c1[2]-c2[2] , 0 );
return r << 16 | g << 8 | b;
}
public static function min( col1:uint , col2:uint ):uint
{
var c1:Array = toRGB( col1 );
var c2:Array = toRGB( col2 );
var r:uint = Math.min( c1[0] , c2[0] );
var g:uint = Math.min( c1[1] , c2[1] );
var b:uint = Math.min( c1[2] , c2[2] );
return r << 16 | g << 8 | b;
}
public static function max( col1:uint , col2:uint ):uint
{
var c1:Array = toRGB( col1 );
var c2:Array = toRGB( col2 );
var r:uint = Math.max( c1[0] , c2[0] );
var g:uint = Math.max( c1[1] , c2[1] );
var b:uint = Math.max( c1[2] , c2[2] );
return r << 16 | g << 8 | b;
}
public static function rgb(r:uint, g:uint, b:uint):uint
{
return r << 16 | g <> 16 & 0xFF;
var g:uint = rgb >> 8 & 0xFF;
var b:uint = rgb & 0xFF;
return [r,g,b];
}
public static function RGBtoHSV( r:Number, g:Number, b:Number ):Array
{
r/=255; g/=255; b/=255;
var h:Number=0, s:Number=0, v:Number=0;
var x:Number, y:Number;
if(r>=g) x=r; else x=g; if(b>x) x=b;
if(r<=g) y=r; else y=g; if(b<y) y=b;
v=x;
var c:Number=x-y;
if(x==0) s=0; else s=c/x;
if(s!=0){
if(r==x){
h=(g-b)/c;
} else {
if(g==x){
h=2+(b-r)/c;
} else {
if(b==x){
h=4+(r-g)/c;
}
}
}
h=h*60;
if(h<0) h=h+360;
}
return [ h, s, v ];
}
public static function RGBtoCMYK( r:Number, g:Number, b:Number ):Array
{
var c:Number=0, m:Number=0, y:Number=0, k:Number=0, z:Number=0;
c = 255 – r;
m = 255 – g;
y = 255 – b;
if(r<g) k=r; else k=g; if(b 0)
{
c = c – k;
m = m – k;
y = y – k;
}
c = Math.round(c / 255 * 100);
m = Math.round(m / 255 * 100);
y = Math.round(y / 255 * 100);
k = Math.round(k / 255 * 100);
return [ c, m, y, k ];
}
public static function HSVtoRGB( h:Number, s:Number, v:Number ):Array
{
var r:Number=0, g:Number=0, b:Number=0;
var i:Number, x:Number, y:Number, z:Number;
if(s < 0) s=0;
if(s > 1) s=1;
if(v < 0) v=0;

if(v > 1) v=1;
h = h % 360; if (h > 0) h += 360; h /= 60
i = h > > 0;
x = v * (1 – s); y = v * (1 – s * (h – i)); z = v * (1 – s * (1 – h + i));
switch(i){
case 0 : r=v; g=z; b=x; break;
case 1 : r=y; g=v; b=x; break;
case 2 : r=x; g=v; b=z; break;
case 3 : r=x; g=y; b=v; break;
case 4 : r=z; g=x; b=v; break;
case 5 : r=v; g=x; b=y; break;
}
return [ r*255>>0, g*255>>0, b*255>>0 ];
}
}
}

7 Responses to “AS3 Color Utility Functions”

  1. julien Says:

    Hi,

    Do you know how to save CMYK Jpeg in AS 3 ? They always are saved in RGB for me …

    thanks

    • nsdevaraj Says:

      no idea .. on this..

  2. Jim Plamondon Says:

    Cool bananas. :-)

    Where to the variables s1 and v1 come from? They are used in HSVtoRGB() before being defined or initialized in the code above.

    • nsdevaraj Says:

      Thanks for pointing out, have updated the code.. got corrupted by wordpress.. :(

  3. Jim Plamondon Says:

    Coolness! Thanks! :-)

    I used your HSVtoRGB code (or its algorithm, at least) to map musical intervals to RGB colors. I’m holding S & V constant, and mapping the width of the interval (in cents) to Hue. This makes colors cycle at the octave, just as musical intervals do. I’ll post the code to my blog (www.igetitmusic.com/blog) later this week. Hopefully, someone will find my code to be as useful as I found yours to be.

    Apparently, Flex 4 will contain an HSVtoRGB conversion routine, which demonstrates that you’re targeting coding problems that have broad appeal/demand. That ought to be encouraging. :-)

    Thanks again! :-)

  4. Helmut Barro Says:

    The HSVtoRGB function looks still corrupted. There’s a “if (h > 0;” statement, and the “i” variable is never declared or initialized…

  5. nsdevaraj Says:

    Dear Helmut,
    Thanks, for correcting the error.. have updated the post

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